
He rolls a four, getting a total of 4 + 3 = 7 basic damage.

His damage roll for a thrust is 1d+3 impaling. Otto hits his re-risen foe with a stab to the torso. If his foe got back up as a zombie (with Injury Tolerance: Unliving) and Otto foolishly chose to stab him, it wouldn't work out as well. The multiplier for a cutting weapon against the torso is 1.5x 7 x 1.5 = 10.5, which rounds down (per p. His foe's DR 4 reduces this to 7 penetrating damage.

He swings again and hits again, and this time rolls a six and a three, getting a total of 9+2 = 11 basic damage. His foe's DR 4 reduces that to 0, so he has 0 penetrating damage and thus inflicts 0 injury. His damage roll is 2d+2 cutting he rolls two ones, getting a total of 2 + 2 = 4 basic damage. Otto (ST 15) swings his Broadsword and hits a normal human foe wearing mail armor (DR 4, 2 versus crushing) in the torso. Injury is penetrating damage after you apply any wounding modifiers. Penetrating damage is your basic damage minus any DR that applies to that attack. 377-381.īasic damage is the result of your damage roll.

This is all out of GURPS Basic Set: Campaigns, p. Like, does "triple damage" mean before or after DR? If a blow does "half damage" what are you halving, the roll or the damage? Is it before or after wound modifiers that you determine crippling? The rule says "take 1d-3 injury" or "lose 1 HP" - does my DR count? And so on. Worse yet, I also toss in "damage past DR" as if it was a term of art and then adding in "HPs of damage" or "hit points lost" or "hit points inflicted." The trouble is that if you go reading the rules, you end up with questions that the correct terms answer in and of themselves. I do this sometimes, too, using "damage" to mean all three. A lot of people mix up three terms in GURPS as if they were one - basic damage, penetrating damage, and injury. I've been meaning to post this for a while.
